Works on OpenGL 3.3+ (and ES 3.0+) with shader support.
Game code is written in Lua, no need to recompile every time.
Has a high performance event/subscriber system.
Organise with a scenes (switch instantly between game parts).
Load in textures, sprites, custom shaders, fonts, data etc…
Renderers smartly with pre-organised drawing batches.
Move, rotate or scale graphics using simple transforms.
Includes tools for creating, packaging and sharing your games.